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Model strategic interaction, compute and justify equilibrium in static and dynamic games, reason under incomplete information, and compare noncooperative, cooperative, and mechanism-design solution concepts.

Textbook draft, not yet final-ready; pending independent review. Builds on: Discrete Mathematics · Probability Theory · Continuous Optimization Leads to: Information Design

Chapters

  1. Strategic Form, Best Responses, and Dominance Two cafés, run by Arno and Bea, face each other across a square and sell the same espresso. 6 worked examples · 18 exercises
  2. Pure Nash Equilibrium Two hunters can each go after a stag or a hare. 6 worked examples · 18 exercises Builds on Chapter 1
  3. Mixed Strategies and Indifference A worker can Work or Shirk, and an employer can Inspect or Trust. 6 worked examples · 18 exercises Builds on Chapter 2
  4. Minimax and the Existence of Nash Equilibrium Every finite game examined in Chapter 3 turned out to have an equilibrium once mixed strategies were allowed. 5 worked examples · 18 exercises Builds on Chapter 3
  5. Extensive Form and Backward Induction 6 worked examples · 18 exercises Builds on Chapter 4
  6. Subgame Perfection and Repeated Games Arno and Bea, the café owners of Chapter 1, do not set prices once. 6 worked examples · 18 exercises Builds on Chapter 5
  7. Bayesian Games and Bayes–Nash Equilibrium In every game so far the players knew the whole game: who the players were, what each could do, and what each stood to gain. 5 worked examples · 18 exercises Builds on Chapter 4
  8. Signaling and Perfect Bayesian Equilibrium A graduate applies for a job. 5 worked examples · 18 exercises Builds on Chapters 6 and 7
  9. Auctions and Incentive Compatibility A collector has died and her executor must sell a painting. 6 worked examples · 18 exercises Builds on Chapter 7
  10. Cooperative Games, the Core, the Shapley Value, and Synthesis Three freelancers, a designer, a programmer, and a salesperson, are thinking of working together. 7 worked examples · 18 exercises Builds on Chapters 8 and 9
  11. Cumulative Review Mixed problems drawn from every chapter of Game Theory. 14 exercises

Maps

How the chapters build on each other: an arrow runs from a chapter to a later one that cites it.
How the chapters of Game Theory build on each other Chapter 2 cites Chapter 1 14 times Chapter 3 cites Chapter 2 8 times Chapter 4 cites Chapter 3 13 times Chapter 5 cites Chapter 4 3 times Chapter 7 cites Chapter 4 1 time Chapter 6 cites Chapter 5 6 times Chapter 8 cites Chapter 6 3 times Chapter 8 cites Chapter 7 3 times Chapter 9 cites Chapter 7 6 times Chapter 10 cites Chapter 8 1 time Chapter 10 cites Chapter 9 2 times Chapter 1: Strategic Form, Best Responses, and DominanceChapter 1Strategic Form, BestResponses, and Dominance Chapter 2: Pure Nash EquilibriumChapter 2Pure Nash Equilibrium Chapter 3: Mixed Strategies and IndifferenceChapter 3Mixed Strategies andIndifference Chapter 4: Minimax and the Existence of Nash EquilibriumChapter 4Minimax and the Existenceof Nash Equilibrium Chapter 5: Extensive Form and Backward InductionChapter 5Extensive Form andBackward Induction Chapter 6: Subgame Perfection and Repeated GamesChapter 6Subgame Perfection andRepeated Games Chapter 7: Bayesian Games and Bayes–Nash EquilibriumChapter 7Bayesian Games andBayes–Nash Equilibrium Chapter 8: Signaling and Perfect Bayesian EquilibriumChapter 8Signaling and PerfectBayesian Equilibrium Chapter 9: Auctions and Incentive CompatibilityChapter 9Auctions and IncentiveCompatibility Chapter 10: Cooperative Games, the Core, the Shapley Value, and SynthesisChapter 10Cooperative Games, theCore, the Shapley Value,…
The courses this one builds on, down to it: an arrow runs from a course to one that builds on it.
The courses Game Theory builds on CalculusCalculus Multivariable CalculusMultivariable Calculus Linear AlgebraLinear Algebra Discrete MathematicsDiscrete Mathematics Probability TheoryProbability Theory Continuous OptimizationContinuousOptimization Game TheoryGame Theory

About This Course

This book is about decisions whose consequences depend on what other people decide. A firm choosing a price, a bidder choosing a bid, a job applicant choosing how much schooling to buy, and three towns deciding how to split the cost of a shared water plant all face the same difficulty: no one of them controls the outcome, and each knows that the others are reasoning too. Game theory supplies a precise language for such situations and a small number of solution concepts, each of which answers the question “what will happen, or what should be agreed?” under stated assumptions about timing, information, and commitment.

The book is written for a reader working alone who is comfortable with proofs. You need three things from earlier courses. From Discrete Mathematics: sets, functions, quantifiers, induction, and counting. From Probability Theory: expectation, conditional probability, Bayes’ rule, independence, and the distribution function and density of a continuous random variable. From Continuous Optimization: maximizing a concave function of one variable, the meaning of a convex set, and duality for linear programs. Two chapters lean on a theorem from analysis, and it is stated in full where it is used. No economics is assumed; the economic examples are explained from scratch. When a result that another course owns is needed, it is stated with the hypotheses the argument uses and marked once with its library identifier; it is not proved again here.

A reader who finishes the book should be able to carry out six tasks with the book closed. Write a strategic situation as a game, saying exactly who chooses what, when, and knowing what. Find the Nash equilibria of a finite game in pure and in mixed strategies, and prove that a proposed profile is or is not an equilibrium by exhibiting the deviation inequalities. Solve a zero-sum game as a linear program. Solve a game tree by backward induction, decide which Nash equilibria of a dynamic game survive subgame perfection, and compute the discount factor at which cooperation becomes self-enforcing in a repeated game. Solve static games with private information, track beliefs through a signaling game, and say which equilibria rest on unreasonable beliefs. Derive equilibrium bids in the standard auctions, state and use the revelation principle and revenue equivalence, and compute the core and the Shapley value of a small coalitional game.

Notation is fixed throughout. Players are numbered \(1,\dots,n\) and the set of players is \(N\) . A subscript \(i\) refers to player \(i\) and a subscript \(-i\) to everyone else, so that a strategy profile \(s=(s_1,\dots,s_n)\) is also written \((s_i,s_{-i})\) . In a two-player payoff table, player 1 chooses the row and player 2 the column, and each cell lists player 1’s payoff first. Mixed strategies are written with the letter \(\sigma\) , types with \(\theta\) , beliefs with \(\mu\) , and the discount factor with \(\delta\) . A star marks an equilibrium object.

Every chapter ends with exercises that run from recall to proof, and several of them ask you to find the error in a plausible argument, because in this subject the wrong arguments are often more persuasive than the right ones. In the companion volume some exercises are solved in full, others receive a hint, and a few only a final answer to check against. Every equilibrium in the worked examples was recomputed by machine from the payoffs; you should verify each one by hand before reading on, since checking that no player gains by deviating is the single skill the whole subject rests on. The cumulative review at the end mixes the chapters without labels, because deciding which model and which solution concept fit a situation is part of the problem.

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